Suppose that you’re interested in how false beliefs – ‘fake news’ – spread across a population. The problem is extraordinarily complicated. What people come to believe depends on a myriad of factors: which news outlets they read; who their friends and colleagues are; their ability to distinguish between fact and fiction; their social media echo chamber; and so on. A very good way of investigating a complicated phenomenon is to model it. This involves the construction of a simplified version of it and the investigation of the behaviour of that simplified version in order to draw conclusions about the actual system of interest. Both of these steps require a curious and playful outlook.
We can play around with different ways to model the spread of fake news. A creative suggestion is to model it as a disease. A simple way to do this is to take a toy model from epidemiology, e.g. the susceptible, infected, recovered (SIR) model, and to reinterpret it. We might divide the population into three groups: those who believe some relevant falsehood, those who are susceptible to coming to believe it if they are influenced by someone who already does; and those who won’t be persuaded. The first group are infected; the second are susceptible; and the third recovered/immune. By playing with the model, investigating what follows from the equations that are used to present it, we discover that model populations can develop ‘herd immunity’: by keeping the proportion of susceptibles low enough (where ‘low enough’ depends on the rate at which the disease spreads and the rate at which those infected recover) we can avoid epidemics. By applying the model to the spread of fake news in the world an analogous conclusion is reached: in order to avoid it becoming epidemic we can work on (i) lowering the proportion of people in the population who are susceptible to believing it; (ii) decreasing the rate at which it is spread; and (iii) increasing the rate at which those who believe it ‘recover’. By playing with the model – both in terms of thinking of creative ways to represent the original system, and investigating the result – we have simplified a complex question into something more tractable.
"The model represents the target in a way much like a piece of art represents its subject."
Many models excite our curiosity in a similar way. Thomas Schelling (who was involved in the screenplay for Kubrick’s Dr. Strangelove) remarked of his (in)famous model of social segregation – a model set on a checkerboard-like lattice that demonstrates how widespread segregation may occur even in the presence of mild individual preferences – that the model can be ran by:
any reader with a half-hour to spare, a roll of pennies and a roll of dimes, a tabletop, a large sheet of paper, a spirit of scientific inquiry, or, lacking that spirit, a fondness for games.
The best models go beyond exciting our curiosity. We don’t play with them for the sake of it. We play with them in order to learn about the actual physical systems out there in the world. But how can this be? How can we learn about the behaviour of one system by playing with another?
To my mind, the best answer to this question is that the model represents the target in a way much like a piece of art represents its subject. And once one starts to think about scientific modelling in these terms the gulf between art and science shrinks. In both domains we have to be creative in constructing our representations, and creative in understanding how to interpret them.
So, much representational art works in the same way as much scientific modelling: artists and scientists exercise their creative freedom and construct representations. By playing with them, e.g. considering how to interpret them in various different ways, we come to learn something about the world. In this sense art and science share a common core; the human ability to construct and interact with representations in order to learn about what it is that they represent. When done well these processes tell us more about the world, whilst also acting as wonderful antidotes to boredom.