Imagine you are introduced to a new colleague. They inform you that they are an avid ‘gamer’ and enjoy playing violent videogames in which they can enact all kinds of physical violence, such as assault and murder: not an uncommon past-time. Now imagine that they start talking about other videogames they play in which they enact rape and paedophilia, or other taboos such as incest, bestiality and necrophilia. They describe how, instead of playing a serial killer or a zombie cannibal (a kind of undead Hannibal Lecter), they get to play the part of Nero the Necro in a game entitled Cold Pleasures or engage in bestiality in Fun at the Zoo, or how they have just ordered a game featuring the character Sylvester the Molester.
On hearing about these games – featuring less conventional enactments of taboos than assault and murder – would your attitude towards this person change? Do you think that these games are less moral than games featuring virtual murder, for example, and therefore that there is something “not quite right” about someone who plays these games?
You may be pleased (or possibly disappointed) to learn that the videogames mentioned above are nothing but the product of my imagination. That said, videogames involving the enactment of rape are available (e.g., RapeLay and Battle Raper), although not in the UK and US (for example). Nevertheless, when I present students with the scenario above, it is not uncommon for many of them to show quite visible signs of disgust and discomfort at the thought of games involving the enactment of rape and paedophilia (or such like), yet be quite unmoved by the idea of someone playing a game in which they take on the role of a brutal serial killer (although some dislike them all). Others claim to be untroubled by the idea of any of these games.
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